Storm Island also brings with it new achievements which tot up to 500 gamerscore points, as well as an all-new mode called Rampage. It comes at the pretty significant price of $19.99 - though Forza VIP members will get a 50 per cent discount on that. It's due today on Xbox One, though is yet to show up on the Store. We're chasing Microsoft now to see how that price is going to translate in the UK and EU. 16th December 2014. Monolith's open world action game Shadow of Mordor has entered the UK chart in second place with the biggest launch for a game based on The Lord of the Rings in the UK. Sales are split 56 per cent on PlayStation 4, 41 per cent on Xbox One and 3 per cent on PC.
The PlayStation 3 and Xbox 360 versions launch on 21st November. Official sales data from Chart-Track shows EA's behemoth FIFA 15 still comfortable in first place despite a 70 per cent drop in sales. Remember, Chart-Track does not include downloads. 6th October 2014.
Now this is the last-gen conversion - or HD demaster, if you like - that we wanted to see. Forza Horizon 2 on Xbox One is a highlight of the new console era: a phenomenal package of state-of-the-art rendering technology, open-world gameplay and a brilliant driving simulation melded into an outstanding arcade-style racer. Could this remarkable achievement really translate across to the vintage 2005 Xbox 360 hardware? When pre-release video eventually emerged on YouTube last week, initial impressions looked positive - against all odds, UK-based Sumo Digital appeared to have handed in a phenomenally close conversion. But could the Xbox 360 version stand up to Digital Foundry scrutiny? Loading up the Xbox 360 code and replicating that initial road trip to the Horizon festival in the Lamborghini Huracan shows Sumo Digital's work at its best - the initial blast through the coastal town of Castelletto reveals clear compromise, but the spirit of the experience is uncannily similar to the Xbox One title. Pulling up at the festival tent and choosing your first car via two different takes on the car selection screen, we also see that the high-end vehicle modelling utilised by each version of the game is also very close to like-for-like.