The game follows a heroic protagonist that must rally the forces of the in-game world to amass an army capable of taking on the greater evil of the land. In addition to this, you gather legendary heroes to add to the Inquisition, similar to building your team in Mass Effect 2 and 3. It feels like BioWare decided to go with what worked for Mass Effect, while still attempting to inject some new dynamics into the game, but the game mechanics felt like the first game in a series instead of the third. With all that being said, BioWare did attempt to do some things that were completely different for the Dragon Age series. First and foremost, setting it in an open world. This has been a long time coming for the Dragon Age series, with Dragon Age II feeling completely closed in and Origins having its linear feel. The open world of Inquisition gives you the ability play for the objectives you wish, without requiring you to play through the main story.